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Difference between revisions of "Insurgencies"

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[[File: InsurgentsUpdated.png|thumb|right|350px|link=|Insurgent Flag]]
 
[[File: InsurgentsUpdated.png|thumb|right|350px|link=|Insurgent Flag]]
 
 
Insurgents are the result of rebellions within a nation. They act as a global threat and are listed as their own nation under the campaign's rankings. Insurgents can only spawn/uprise in cities. If you let these insurgents fester they will spread to the neighboring provinces, keep this in mind when conquering cities as the morale will be low. Be sure to monitor your [[Provinces#Target_Morale_.26_Current_Morale|Target Morale]], as you have a false sense of safety if your target morale is falling and you moved your units away.  
 
Insurgents are the result of rebellions within a nation. They act as a global threat and are listed as their own nation under the campaign's rankings. Insurgents can only spawn/uprise in cities. If you let these insurgents fester they will spread to the neighboring provinces, keep this in mind when conquering cities as the morale will be low. Be sure to monitor your [[Provinces#Target_Morale_.26_Current_Morale|Target Morale]], as you have a false sense of safety if your target morale is falling and you moved your units away.  
 
 
 
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<li> Undefended cities and provinces are immediately captured the moment insurgents spawn on them.  
 
<li> Undefended cities and provinces are immediately captured the moment insurgents spawn on them.  
<li> If you have units stationed in a city/province which is hit by an insurgent spawn, they will engage in combat. In that case, your units will benefit from the defensive [[Combat|garrison bonus]].
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<li> If you have units stationed in a city/province which is hit by an insurgent spawn, they will engage in combat. In that case, your units will benefit from the defensive [[Combat|garrison bonus]]. Insurgents will not conquer the city or province until your troops are defeated”
 
<li> If a province/city's morale is low enough to be at risk of insurgency, it will be indicated through pillars of rising smoke.
 
<li> If a province/city's morale is low enough to be at risk of insurgency, it will be indicated through pillars of rising smoke.
 
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<h3>Garrisons</h3>
 
<h3>Garrisons</h3>
 
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[[File:Terrorist 3 big.png|thumb|right|350px|link=|Insurgent Unit]]
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Insurgents will gather over time, increasing in health points and stack number. If not stopped, they will begin to spread to surrounding provinces.
  
Insurgents will gather over time, increasing in health points and stack number. If not stopped, they will begin to spread to surrounding provinces.
 
 
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Revision as of 02:39, 22 January 2020

Overview

Insurgent Flag

Insurgents are the result of rebellions within a nation. They act as a global threat and are listed as their own nation under the campaign's rankings. Insurgents can only spawn/uprise in cities. If you let these insurgents fester they will spread to the neighboring provinces, keep this in mind when conquering cities as the morale will be low. Be sure to monitor your Target Morale, as you have a false sense of safety if your target morale is falling and you moved your units away.

How Insurgents Spawn

City with low morale

Cities and are at risk of rebellion while their morale is below ~35%, but this risk increases greatly when the morale of a city is under ~25%.

  • Undefended cities and provinces are immediately captured the moment insurgents spawn on them.
  • If you have units stationed in a city/province which is hit by an insurgent spawn, they will engage in combat. In that case, your units will benefit from the defensive garrison bonus. Insurgents will not conquer the city or province until your troops are defeated”
  • If a province/city's morale is low enough to be at risk of insurgency, it will be indicated through pillars of rising smoke.

Garrisons

Insurgent Unit

Insurgents will gather over time, increasing in health points and stack number. If not stopped, they will begin to spread to surrounding provinces.