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Difference between revisions of "Insurgencies"

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<h2>Overview</h2>
 
<h2>Overview</h2>
 
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[[File: ROGUE STATE FLAG Large.png|thumb|right|300px|link=]]
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[[File: InsurgentsUpdated.png|thumb|right|350px|link=|Insurgent Flag]]
Insurgents are the result of rebellions within a nation. They act as a global threat and are listed as their own nation under the campaign's rankings.
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Insurgents are the result of rebellions within a nation. These act as a global threat and are listed as their own nation under the campaign’s ranking. Insurgents can only cause an uprising in cities that have a low morale but if left to fester they will spread to neighboring provinces, conquering and expanding. When conquering a city, morale will be low, be sure to monitor your [[Provinces#Target_Morale_.26_Current_Morale|Target Morale]] and leave a garrison while the city recovers. Otherwise, the city may rebel and spawn insurgents which can cause you problems later on.
 
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<h3>How Insurgents Spawn</h3>
 
<h3>How Insurgents Spawn</h3>
 
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[[File: Burningcity.png|thumb|right|200px|link=|City with low morale]]
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[[File: Burningcity.png|thumb|right|250px|link=|City with low morale]]
Cities and provinces are at risk of rebellion while their [[Provinces #Morale|morale]] is below ~40%.  
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Cities and are at risk of rebellion while their [[Provinces #Morale|morale]] is below ~35%, but this risk increases greatly when the morale of a city is under ~25%.  
 
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<li> Undefended cities and provinces are immediately captured the moment insurgents spawn on them.
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<li> Undefended cities and provinces are immediately captured the moment insurgents spawn on them, but insurgents will not conquer the city or province until your troops are defeated
<li> If you have units stationed in a city/province which is hit by an insurgent spawn, they will engage in combat. In that case, your units will benefit from the defensive [[Combat|garrison bonus]].
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<li> If you have units stationed in a city/province which is hit by an insurgent rebellion, they will engage in combat. In that case, your units will benefit from a defensive [[Combat|garrison bonus]].  
<li> If a province/city's morale is low enough to be at risk of insurgency, it will be indicated through pillars of smoke.
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Revolts will occur once at any time during the 24 hour day, the timer is absolutely random 24 hours at what specific time they will revolt. It is important to note that each city type has it's own respective timer which will apply to all city types.
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For example:
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<li>ALL Homeland cities under your control on Day 1 will (if applicable) revolt @14.00 ingame time. But on Day 2 another random timer is set for 18.00
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<li> ALL Occupied cities under your control on Day 1 will (if applicable) revolt @19.00 ingame time. But on Day 2 another random timer is set for 12.00
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<li> ALL Annexed cities under your control on Day 1 will (if applicable) revolt @22.00 ingame time. But on Day 2 another random timer is set for 2.00
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<h3>Garrisons</h3>
 
<h3>Garrisons</h3>
 
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Insurgents will gather over time, increasing in health points and stack number. If not stopped, they will begin to spread to surrounding provinces.
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[[File:Terrorist 3 big.png|thumb|right|350px|link=|Insurgent Unit]]
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Insurgents will build up over time, swelling in numbers and spawning more insurgent units. If they aren’t dealt with sooner rather than later they will begin to spread to surrounding provinces. It is possible for insurgents to eventually reach other cities, conquering them, and begin to spawn insurgents from the newly conquered city as well. This can cause a cascading effect that you should be careful of.
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Revision as of 08:30, 21 January 2021

Overview

Insurgent Flag

Insurgents are the result of rebellions within a nation. These act as a global threat and are listed as their own nation under the campaign’s ranking. Insurgents can only cause an uprising in cities that have a low morale but if left to fester they will spread to neighboring provinces, conquering and expanding. When conquering a city, morale will be low, be sure to monitor your Target Morale and leave a garrison while the city recovers. Otherwise, the city may rebel and spawn insurgents which can cause you problems later on.

How Insurgents Spawn

City with low morale

Cities and are at risk of rebellion while their morale is below ~35%, but this risk increases greatly when the morale of a city is under ~25%.

  • Undefended cities and provinces are immediately captured the moment insurgents spawn on them, but insurgents will not conquer the city or province until your troops are defeated
  • If you have units stationed in a city/province which is hit by an insurgent rebellion, they will engage in combat. In that case, your units will benefit from a defensive garrison bonus.

    Revolts will occur once at any time during the 24 hour day, the timer is absolutely random 24 hours at what specific time they will revolt. It is important to note that each city type has it's own respective timer which will apply to all city types.

    For example:
    • ALL Homeland cities under your control on Day 1 will (if applicable) revolt @14.00 ingame time. But on Day 2 another random timer is set for 18.00
    • ALL Occupied cities under your control on Day 1 will (if applicable) revolt @19.00 ingame time. But on Day 2 another random timer is set for 12.00
    • ALL Annexed cities under your control on Day 1 will (if applicable) revolt @22.00 ingame time. But on Day 2 another random timer is set for 2.00


Garrisons

Insurgent Unit

Insurgents will build up over time, swelling in numbers and spawning more insurgent units. If they aren’t dealt with sooner rather than later they will begin to spread to surrounding provinces. It is possible for insurgents to eventually reach other cities, conquering them, and begin to spawn insurgents from the newly conquered city as well. This can cause a cascading effect that you should be careful of.