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Difference between revisions of "Insurgencies"

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<li> Undefended cities and provinces are immediately captured the moment insurgents spawn on them.  
 
<li> Undefended cities and provinces are immediately captured the moment insurgents spawn on them.  
 
<li> If you have units stationed in a city/province which is hit by an insurgent spawn, they will engage in combat. In that case, your units will benefit from the defensive [[Combat|garrison bonus]].
 
<li> If you have units stationed in a city/province which is hit by an insurgent spawn, they will engage in combat. In that case, your units will benefit from the defensive [[Combat|garrison bonus]].
<li> If a province/city's morale is low enough to be at risk of insurgency, it will be indicated through pillars of smoke.
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<li> If a province/city's morale is low enough to be at risk of insurgency, it will be indicated through pillars of rising smoke.
 
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Revision as of 09:11, 12 March 2018

Overview

ROGUE STATE FLAG Large.png

Insurgents are the result of rebellions within a nation. They act as a global threat and are listed as their own nation under the campaign's rankings.

How Insurgents Spawn

City with low morale

Cities and provinces are at risk of rebellion while their morale is below ~40%.

  • Undefended cities and provinces are immediately captured the moment insurgents spawn on them.
  • If you have units stationed in a city/province which is hit by an insurgent spawn, they will engage in combat. In that case, your units will benefit from the defensive garrison bonus.
  • If a province/city's morale is low enough to be at risk of insurgency, it will be indicated through pillars of rising smoke.

Garrisons

Insurgents will gather over time, increasing in health points and stack number. If not stopped, they will begin to spread to surrounding provinces.