Actions

Difference between revisions of "Field of View"

From Conflict of Nations Wiki

Line 3: Line 3:
 
<h2>Overview</h2>
 
<h2>Overview</h2>
 
<div>
 
<div>
Gathering information about your enemy's troops is an important component when planning your next move. Some [[Units|units]] can uncover information through the [[#Reveal stealth|reveal stealth]] ability, while the [[User Interface #I - Intel|intel panel]] enables you to deploy agents in other players' provinces.
+
Reconnaissance is an important aspect in CON and mastering it is vital to any offensive strategy. This section provides an in-depth look at the two game systems that comprise reconnaissance: Radar and Sight-Range.
<br><br>
+
<br>
There are three ways units can hide:  
+
IMPORTANT: These two systems work completely independent from each other.
<ul>
 
<li> [[#Unidentified Units|Unidentified Units]] - your units remain unidentified until a unit with the [[#Reveal Stealth|reveal stealth]] ability uncovers them, they enter hostile territory, through spy actions or are engaged by enemy forces directly.
 
<li> [[#Stealth|Stealth]] - your unit is completely invisible.
 
<li> Low Radar Signature - your unit is invisible to radar until a unit that reveals low signatures uncovers it.
 
</ul>
 
 
</div>
 
</div>
  
 
<h2>Sight Range</h2>
 
<h2>Sight Range</h2>
 
<div>
 
<div>
[[File: Unidentifiedunit.png|thumb|right|300px|Hostile, unidentified unit in sight range]]
+
Sight-Range defines an area within which the fog of war is lifted and neutral/hostile armies are revealed.
All your troops have a sight range that allows you to see other units that are not [[#Stealth|stealthed]]. While you will be able to see the general type of units in the other stack, they remain [[#Unidentified Units|unidentified]], meaning you will not be able to see the exact stack composition and specific unit type. Only units with the [[#Reveal stealth|reveal stealth feature]] can uncover another unit stack's exact composition.
 
</div>
 
 
 
<h2>Air Patrol</h2>
 
<div>
 
Air units can use the patrol feature to automatically attack enemy units if they are within patrol range.
 
 
<ul>
 
<ul>
<li> When you give the patrol command, a blue circle marks the patrol area.
+
<li> Every unit has a sight-range
<li> Hostile units that enter the patrol area will be automatically attacked.
+
<li> You have full sight-range in provinces that you own
 +
<li> You have full sight-range in provinces that belong to coalition members and players with whom you share intelligence
 
</ul>
 
</ul>
</div>
+
<br>
 
+
Within sight-range, the visibility of neutral/hostile units is affected by two features:
<h2> Ferrying </h2>
 
<div>
 
Ferrying is a great way of re-positioning your aircraft to gain a strategic advantage.
 
 
 
Aircraft who are sent to a province/city which does not contain an airbase/airport will use the closest airport to the destination and travel via transport truck for the duration of the distance. If an aircraft unit is on the way to a city which has it's airbase destroyed mid-flight, the aircraft will ferry back (via air-flight) to the closest airbase and refuel. You might also come across a situation where the airbase your aircraft is using is destroyed, as a result your aircraft will turn into a transport truck. You will need to ferry it to a closeby city or province which houses an airbase/airport but keep in mind that transport trucks are fairly slow and your units are susceptible to being picked off easily. Alternatively you can rebuild/repair the base it was originally using. When the aircraft successfully ferries, it will permanently change its location of re-fueling to the current airport, this means that the respective base/port is acting as a base of operations for the aircraft situated in it.
 
</div>
 
 
 
<h2>Obscured Units</h2>
 
<div>
 
Unless another player takes certain measures to uncover your units, your stack compositions are obscured, i.e. unidentified. Some units even have the [[#Stealth|Stealth]] ability, which completely hides them from view.
 
</div>
 
 
 
<h3>Unidentified Units</h3>
 
<div>
 
[[File: Screen Shot 2017-12-20 at 16.33.14.png|thumb|right|300px|Unidentified units are marked with a question mark]]
 
By default, your units are unidentified. If another player's unit comes into [[#Sight Range|sight range]], they can see the general unit types in your stack, such as <b>Infantry</b>, <b>Armored</b>, and so on, but not the exact composition, such as the exact type and number of units.
 
 
<ul>
 
<ul>
<li> If a unit is engaged in combat within [[#Sight Range|sight range]] of a province or unit, it is no longer unidentified.
+
<li> Camouflage
<li> Hostile, unidentified units that trespass on your territory are no longer unidentified.
+
<li> Stealth
 
</ul>
 
</ul>
 
</div>
 
</div>
  
<h3>Stealth</h3>
+
<h3>Camouflage & Scout</h3>
 
<div>
 
<div>
A stealth unit will not appear if another player's unit comes into [[#Sight Range|sight range]]. A stealthed unit is only uncovered when:
+
[[File: Unidentifiedunit.png|thumb|right|350px|Unidentified armies in sight range are marked with a question mark.]]
 +
Camouflage obscures the details of an army that is within sight-range of another player. This is automatic and applies to all units in the game.
 +
<br>
 
<ul>
 
<ul>
<li> It is engaged in combat.
+
<li> When a neutral/hostile army enters your sight-range in friendly territory, i.e. provinces that belong to you or your coalition members, all its details are automatically revealed.
<li> It is within range of a unit that has the ability to detect stealth units.
+
<li>When a neutral/hostile army enters your sight-range in neutral/hostile territory, i.e. provinces that do NOT belong to you or your coalition members, it is unidentified. That means you can see the army but not what type or how many units it is comprised of.
 
</ul>
 
</ul>
 
<br>
 
<br>
An advantage of stealth units is that war is not declared when crossing neutral provinces and they are not engaged in combat.
+
An unidentified army's details can be revealed in two ways:
 +
<ul>
 +
<li> Research and mobilize a unit with the '''Scout''' feature. Any neutral/hostile army that is within sight-range of a friendly unit with the '''Scout''' feature has its details automatically revealed.
 +
<li> Engage it in combat.
 +
</ul>
 
</div>
 
</div>
  
<h2>Reveal Stealth</h2>
+
<h3>Stealth & Reveal Stealth</h3>
 
<div>
 
<div>
Units with the <b>Reveal Stealth</b> ability can uncover the number and exact type of units in an unidentified stack. However, they can only identify units based on their general unit type. Some units for instance can only identify ground units, while others can identify naval units.
+
A neutral/hostile unit with the '''Stealth''' feature is completely invisible to you in sight-range, and can infiltrate your territory without declaring war.
 
<br><br>
 
<br><br>
The following units can reveal stealth:
+
A unit with the '''Stealth''' feature can only be revealed in two ways:
 +
<ul>
 +
<li> Research and mobilize a unit with the '''Reveal Stealth''' feature for the unit type you are trying to uncover (Ground, Air, or Naval). Any neutral/hostile unit that is within sight-range of a friendly unit with the '''Reveal Stealth''' feature is automatically revealed.
 +
<li> Engage it in combat.
 +
</ul>
 +
<br>
 +
Here's a list of units with the '''Reveal Stealth''' feature and the unit types they can reveal:
 
<ul>
 
<ul>
 
<li> [[Units #Special Forces|Special Forces]] - Ground
 
<li> [[Units #Special Forces|Special Forces]] - Ground
 
<li> [[Units #Combat Recon Vehicle|Combat Recon Vehicle]] - Ground
 
<li> [[Units #Combat Recon Vehicle|Combat Recon Vehicle]] - Ground
 
<li> [[Units #UAV|UAV]] - Ground
 
<li> [[Units #UAV|UAV]] - Ground
<li> [[Units #AWACS|AWACS]] and [[Units #Naval AWACS|Naval AWACS]] - Ground and Air
+
<li> [[Units #AWACS|AWACS]] and [[Units #Naval AWACS|Naval AWACS]] - Ground, Air
 
<li> [[Units #Mobile Radar|Mobile Radar]] - Ground and Air
 
<li> [[Units #Mobile Radar|Mobile Radar]] - Ground and Air
 
<li> [[Units #Theatre Defense System|Theatre Defense System]] - Air
 
<li> [[Units #Theatre Defense System|Theatre Defense System]] - Air
 
<li> [[Units #Stealth Air Superiority Fighter|Stealth Air Superiority Fighter]] - Air
 
<li> [[Units #Stealth Air Superiority Fighter|Stealth Air Superiority Fighter]] - Air
<li> [[Units #ASW Helicopter|ASW Helicopter]] - Sea
+
<li> [[Units #ASW Helicopter|ASW Helicopter]] - Submarine
 
<li> [[Units #Naval Patrol Aircraft|Naval Patrol Aircraft]] - Naval
 
<li> [[Units #Naval Patrol Aircraft|Naval Patrol Aircraft]] - Naval
 
<li> [[Units #Destroyer|Destroyer]] - Naval
 
<li> [[Units #Destroyer|Destroyer]] - Naval
Line 81: Line 67:
 
</div>
 
</div>
  
<h3>Radar</h3>
+
<h2>Air Patrol</h2>
 
<div>
 
<div>
[[File: Radar colours.jpg|thumb|right|500px]]
+
Air units can use the patrol feature to automatically attack enemy units if they are within patrol range.
Some units have the radar feature, which has three properties: [[#Type|Type]], [[#Range|range]], [[#Size|size]] and Signature.
 
</div>
 
 
 
<h3>Type</h3>
 
<div>
 
The radar types are air, land, sea surface, and sea submerged. Each type appears as a different colored blip on the radar:
 
 
<ul>
 
<ul>
<li> Air - green blip
+
<li> When you give the patrol command, a blue circle marks the patrol area.
<li> Land - grey blip
+
<li> Hostile units that enter the patrol area will be automatically attacked.
<li> Sea Surface and Submerged - blue blip
 
 
</ul>
 
</ul>
 
</div>
 
</div>
  
<h3>Range</h3>
+
<h2> Ferrying </h2>
 
<div>
 
<div>
The radar range determines the envelope within which units can be detected. The size of this envelope can differ for detection of different unit types. For example, if an attack helicopter is able to detect land and air units, the detection range for land units can be shorter than for sea.
+
Ferrying is a great way of re-positioning your aircraft to gain a strategic advantage.
</div>
 
  
<h3>Size</h3>
+
Aircraft who are sent to a province/city which does not contain an airbase/airport will use the closest airport to the destination and travel via transport truck for the duration of the distance. If an aircraft unit is on the way to a city which has it's airbase destroyed mid-flight, the aircraft will ferry back (via air-flight) to the closest airbase and refuel. You might also come across a situation where the airbase your aircraft is using is destroyed, as a result your aircraft will turn into a transport truck. You will need to ferry it to a closeby city or province which houses an airbase/airport but keep in mind that transport trucks are fairly slow and your units are susceptible to being picked off easily. Alternatively you can rebuild/repair the base it was originally using. When the aircraft successfully ferries, it will permanently change its location of re-fueling to the current airport, this means that the respective base/port is acting as a base of operations for the aircraft situated in it.
<div>
 
The size value of a unit determines if it can be detected by a radar or not. Some small units cannot be detected by radar, while larger ones are picked up.
 
</div>
 
 
 
<h3> Signature </h3>
 
<div>
 
Signature:
 
Radars are able to detect two kinds of signatures, high signatures and low signatures. If a radar can detect units with a low signature, than it can also detect units with a high signature, however the opposite does not apply.
 
This means that units with a low radar signature are invisible to most types of radar. Units such as infantry units will be able to stay undetected, provided the enemy does not have a radar that is also able to detect low radar signatures fpr ground units, such as the T2 Mobile Radar
 
 
</div>
 
</div>

Revision as of 07:15, 20 January 2020

Overview

Reconnaissance is an important aspect in CON and mastering it is vital to any offensive strategy. This section provides an in-depth look at the two game systems that comprise reconnaissance: Radar and Sight-Range.
IMPORTANT: These two systems work completely independent from each other.

Sight Range

Sight-Range defines an area within which the fog of war is lifted and neutral/hostile armies are revealed.

  • Every unit has a sight-range
  • You have full sight-range in provinces that you own
  • You have full sight-range in provinces that belong to coalition members and players with whom you share intelligence


Within sight-range, the visibility of neutral/hostile units is affected by two features:

  • Camouflage
  • Stealth

Camouflage & Scout

Unidentified armies in sight range are marked with a question mark.

Camouflage obscures the details of an army that is within sight-range of another player. This is automatic and applies to all units in the game.

  • When a neutral/hostile army enters your sight-range in friendly territory, i.e. provinces that belong to you or your coalition members, all its details are automatically revealed.
  • When a neutral/hostile army enters your sight-range in neutral/hostile territory, i.e. provinces that do NOT belong to you or your coalition members, it is unidentified. That means you can see the army but not what type or how many units it is comprised of.


An unidentified army's details can be revealed in two ways:

  • Research and mobilize a unit with the Scout feature. Any neutral/hostile army that is within sight-range of a friendly unit with the Scout feature has its details automatically revealed.
  • Engage it in combat.

Stealth & Reveal Stealth

A neutral/hostile unit with the Stealth feature is completely invisible to you in sight-range, and can infiltrate your territory without declaring war.

A unit with the Stealth feature can only be revealed in two ways:

  • Research and mobilize a unit with the Reveal Stealth feature for the unit type you are trying to uncover (Ground, Air, or Naval). Any neutral/hostile unit that is within sight-range of a friendly unit with the Reveal Stealth feature is automatically revealed.
  • Engage it in combat.


Here's a list of units with the Reveal Stealth feature and the unit types they can reveal:

Air Patrol

Air units can use the patrol feature to automatically attack enemy units if they are within patrol range.

  • When you give the patrol command, a blue circle marks the patrol area.
  • Hostile units that enter the patrol area will be automatically attacked.

Ferrying

Ferrying is a great way of re-positioning your aircraft to gain a strategic advantage.

Aircraft who are sent to a province/city which does not contain an airbase/airport will use the closest airport to the destination and travel via transport truck for the duration of the distance. If an aircraft unit is on the way to a city which has it's airbase destroyed mid-flight, the aircraft will ferry back (via air-flight) to the closest airbase and refuel. You might also come across a situation where the airbase your aircraft is using is destroyed, as a result your aircraft will turn into a transport truck. You will need to ferry it to a closeby city or province which houses an airbase/airport but keep in mind that transport trucks are fairly slow and your units are susceptible to being picked off easily. Alternatively you can rebuild/repair the base it was originally using. When the aircraft successfully ferries, it will permanently change its location of re-fueling to the current airport, this means that the respective base/port is acting as a base of operations for the aircraft situated in it.