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Difference between revisions of "Diplomatic Status"

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<span class="emphasis">Caution: If you grant another player Right of Way, and they have infantry units stationed in your territory, they can immediately capture your provinces/cities if they decide to declare [[#War|war]].</span>
 
<span class="emphasis">Caution: If you grant another player Right of Way, and they have infantry units stationed in your territory, they can immediately capture your provinces/cities if they decide to declare [[#War|war]].</span>
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<h3>Trade Embargo</h3>
 
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[[File:IconEmbargo.png|thumb| left | 50px]]
 
The trade embargo relation will block all your Market offers to the receiving player. If someone imposes a trade embargo on you, neither of you will be able to purchase from/sell to each other.
 
 
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Latest revision as of 06:09, 22 February 2019

Diplomatic Status

Your diplomatic relations are pivotal to securing victory for your nation. Will you negotiate a short-term peace treaty with your neighbours? Or are you going to form a long-term coalition to dominate the world as a team? The game currently offers five diplomatic standings.

Shared Intelligence

IconIntelligence.png

This relation allows two players to share intelligence reports. Any intel either player has gathered through the intel panel will be available to the other.

Peace

IconPeace.png

The peace relation is ideally used as a stepping stone towards a deeper diplomatic relationship with another nation. This is purely a gesture and does not affect game mechanics.

Right of Way

IconRightOfWay.png

Right of way allows players to move units through each other's territory, including air lifts and refuelling via airports.
Caution: If you grant another player Right of Way, and they have infantry units stationed in your territory, they can immediately capture your provinces/cities if they decide to declare war.

War

IconWar.png

When all other negotiations have failed, it's time to act.