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Difference between revisions of "Airmobile Infantry"

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Airborne Infantry are a light unit, supported by transport helicopters, intended for rapid intervention. They are especially effective deep behind enemy lines, and are renowned for hitting hard and fast. On foot, they are extremely slow, however their [[#Air Assault|air assault]] capabilities allow them to cover great distances and difficult terrain in record times. In late-game, Airborne Infantry receive some protection against Weapons of Mass Destruction as well. And as frequent fliers, they can be strategically relocated to any location around the globe via airlift.
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Airborne Infantry are a light unit, supported by transport helicopters, intended for rapid intervention. They are especially effective deep behind enemy lines, and are renowned for hitting hard and fast. On foot, they are extremely slow, however their [[#Air Assault|air assault]] capabilities allow them to cover great distances and difficult terrain in record times. In late-game, Airborne Infantry receive some protection against Weapons of Mass Destruction as well. And as frequent fliers, they can strategically relocate anywhere around the globe via airlift.
 
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Revision as of 12:55, 2 March 2018

Description

Western Airmobile Infantry
Eastern Airmobile Infantry

Airborne Infantry are a light unit, supported by transport helicopters, intended for rapid intervention. They are especially effective deep behind enemy lines, and are renowned for hitting hard and fast. On foot, they are extremely slow, however their air assault capabilities allow them to cover great distances and difficult terrain in record times. In late-game, Airborne Infantry receive some protection against Weapons of Mass Destruction as well. And as frequent fliers, they can strategically relocate anywhere around the globe via airlift.

Frelon cam3 idle 9 000 basic.png

Due to the transport load restrictions of helicopters, air assault forces are usually light infantry, though some armored fighting vehicles, like the Russian BMD-1 are designed to fit most heavy lift helicopters, which enable assaulting forces to combine air mobility with a certain degree of ground mechanization. Invariably the assaulting troops are highly dependent on aerial fire support provided by the armed helicopters or fixed-wing aircraft escorting them.

Features

Airborne Infantry do not march well. In order to best utilize this unit’s strengths, instead of Moving or Attacking, take advantage of the additional option of “Air Assault” in the Army Bar.

Air Assault

Air assault is the movement of ground-based military forces by vertical take-off and landing (VTOL) aircraft—such as the helicopter—to seize and hold key terrain which has not been fully secured, and to directly engage enemy forces behind enemy lines.[1] In addition to regular infantry training, air-assault units usually receive training in rappelling and air transportation, and their equipment is sometimes designed or field-modified to allow better transportation within aircraft.

While the transport helicopters Airborne use are not stealthy, they are only detected visually by ground radar units or by AWACS.

Air assault feature

This option will put your troops in a helicopter and get them there in a fraction of the time it would have taken to march. Do be aware that once they are flying, you will not be able to cancel orders.

Airborne Infantry require an airport, heliport, or a level 3 Outpost/Military Camp as their base of operations. This initial location is the center of their range. Additionally, multiple airports within the range of this first location will further increase the unit’s range. The range is directly influenced by the Airborne unit’s level, not the level of the airport.

Airports and Airmobile
Airmobile infantry - idle