Field of View
From Conflict of Nations Wiki
Contents
Overview
Gathering information about your enemy's troops is an important component when planning your next move. Some units can uncover information through the scouting ability, while the intel panel enables you to deploy agents in other players' provinces.
There are two ways units can hide:
- Camouflage - your units remain unidentified until a unit with the scouting ability uncovers them.
- Stealth - your unit is completely invisible.
Sight Range
All your troops have a normal sight range that will allow you to see other units. While you will be able to see the general type of units in the other stack, they remain 'unidentified', meaning you will not be able to see the exact stack composition and specific unit type. Only units with the scouting feature can uncover another unit stack's exact composition.
Hidden Units
Unless another player takes certain measures to uncover your units, your stack compositions are obscured, i.e. camouflaged. Some units even have the Stealth ability, which completely hides them from view.
Camouflage
By default, your units are camouflaged. If another player's unit comes into sight range, they can see the general unit types in your stack, such as Infantry, Armored, and so on, but not the exact composition, such as the exact type and number of units.
- If a unit is engaged in combat within sight range of a province or unit, it is no longer camouflaged.
- Hostile, camouflaged units that trespass on your territory are no longer camouflaged.
Stealth
A stealth unit will not appear if another player's unit comes into sight range. A stealthed unit is only uncovered when:
- It is engaged in combat.
- It is within range of a unit that has the ability to detect stealth units.
An advantage of stealth units is that war is not declared when crossing neutral provinces.
Scouting
Scout units can uncover the number and exact type of units in a camouflaged stack. However, they can only identify units based on their general unit type. Some scout units for instance can only identify ground units, while others can identify naval units.
The following units can scout:
- Special Forces - Ground
- Combat Recon Vehicle - Ground
- UAV - Ground
- AWACS and Naval AWACS - Ground and Air
- Mobile Radar - Ground and Air
- Theatre Defense System - Air
- Stealth Air Superiority Fighter - Air
- ASW Helicopter - Sea
- Naval Patrol Aircraft - Naval
- Destroyer - Naval
- Attack Submarine - Naval
Radar
Some units have the radar feature, which has three properties: Type, range, and size.
Type
The radar types are air, land, sea surface, and sea submerged. Each type appears as a different colored blip on the radar:
- Air - green blip
- Land - grey blip
- Sea Surface and Submerged - blue blip
Range
The radar range determines the envelope within which units can be detected. The size of this envelope can differ for detection of different unit types. For example, if an attack helicopter is able to detect land and air units, the detection range for land units can be shorter than for sea.
Size
The size value of a unit determines if it can be detected by a radar or not. Some small units cannot be detected by radar, while larger ones are picked up.
Patrol
Air units can use the patrol feature to automatically attack enemy units if they are within patrol range.
- When you give the patrol command, a blue circle marks the patrol area.
- Hostile units that enter the patrol area will be automatically attacked. </div>