Difference between revisions of "Insurgencies"
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[[File: Burningcity.png|thumb|right|250px|link=|City with low morale]] | [[File: Burningcity.png|thumb|right|250px|link=|City with low morale]] | ||
− | Cities are at risk of rebellion while their [[Provinces #Morale|morale]] is ~ | + | Cities are at risk of rebellion while their [[Provinces #Morale|morale]] is ~33% or below, but this risk increases greatly when the morale of a city is under ~25%. |
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<li> Undefended cities are immediately captured the moment insurgents spawn on them, but insurgents will not conquer the city until your troops are defeated. | <li> Undefended cities are immediately captured the moment insurgents spawn on them, but insurgents will not conquer the city until your troops are defeated. |
Revision as of 04:21, 21 June 2023
Overview
Insurgents are the result of rebellions within a nation. These act as a global threat and are listed as their own nation under the campaign’s ranking. Insurgents can only cause an uprising in cities that have a low morale but if left to fester they will spread to neighboring provinces, conquering and expanding. When conquering a city, morale will be low, be sure to monitor your Target Morale and leave a garrison while the city recovers. Otherwise, the city may rebel and spawn insurgents which can cause you problems later on.
How Insurgents Spawn
Cities are at risk of rebellion while their morale is ~33% or below, but this risk increases greatly when the morale of a city is under ~25%.
- Undefended cities are immediately captured the moment insurgents spawn on them, but insurgents will not conquer the city until your troops are defeated.
- If you have units stationed in a city/province which is hit by an insurgent rebellion, they will engage in combat. In that case, your units will benefit from a defensive garrison bonus.
Revolts will occur once at any time during the 24 hour day, the timer is absolutely random 24 hours at what specific time they will revolt. It is important to note that each city type has it's own respective timer which will apply to all city types.
For example:- ALL Homeland cities under your control on Day 1 will (if applicable) revolt @14.00 ingame time. But on Day 2 another random timer is set for 18.00
- ALL Occupied cities under your control on Day 1 will (if applicable) revolt @19.00 ingame time. But on Day 2 another random timer is set for 12.00
- ALL Annexed cities under your control on Day 1 will (if applicable) revolt @22.00 ingame time. But on Day 2 another random timer is set for 2.00
Garrisons
Insurgents will build up over time, swelling in numbers and spawning more insurgent units. If they aren’t dealt with sooner rather than later they will begin to spread to surrounding provinces. It is possible for insurgents to eventually reach other cities, conquering them, and begin to spawn insurgents from the newly conquered city as well. This can cause a cascading effect that you should be careful of.