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Difference between revisions of "Victory"

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     <td>3</td>
 
     <td>3</td>
 
     <td>2000</td>
 
     <td>2000</td>
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 +
<tr>
 +
<th colspan="2" style="text-align: center;">Overkil(150 player)l</th>
 +
</tr>
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<tr>
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<td>1</td>
 +
<td>3000</td>
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</tr>
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<tr>
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<td>2</td>
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<td>4125</td>
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<tr>
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<td>3</td>
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<td>5250</td>
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</tr>
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<tr>
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<td>4</td>
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<td>6375</td>
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</tr>
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<td>5</td>
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<td>7500</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
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Revision as of 02:32, 12 February 2019

Overview

VICTORYPOPUP.jpg

In order to win a campaign in CON, you must be first to reach the required Victory Point limit. Once a winner has been determined...

  • The game will continue to run until midnight of the current ingame day, allowing the remaining players to conquer more territory and gain more Victory Points.
  • At midnight, the game is officially over and your Victory Points are converted to Gold, CON's premium currency.
  • If you are at war with a nation who has 0VP the morale of your nation will not be affected.
  • The VP for each nation is updated once per game day (generally upon day change). It may be the case that a nation with 0 VP may still appear to have some until day change occurs.

Victory Conditions

This table displays the Victory Points required in order to win a campaign. The required amount varies by campaign size/scenario.

  • Number of Players above one implies that you are part of a coalition. In that case, the number refers to the total number of coalition members, and the Victory Points Required is calculated as the grand total of all your team members' Victory Points.
  • Note that these numbers are not fixed and may change with future updates.


Number of Players Victory Points Required
World War 3 (64 Player)
1 2000
2 3000
3 4000
4 5000
5 6000
Flashpoint Europe (28 Player)
1 1500
2 1845
3 2250
Able Archer
13 1983
Europe 1990 Map (20 Player)
1 1250
2 1750
3 2000
Overkil(150 player)l
1 3000
2 4125
3 5250
4 6375
5 7500