Difference between revisions of "Victory"
From Conflict of Nations Wiki
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<tr> | <tr> | ||
− | <th colspan="2" style="text-align: center;">64 Player | + | <th colspan="2" style="text-align: center;">World War 3 (64 Player)</th> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>1</td> | <td>1</td> | ||
− | <td> | + | <td>2000</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>2</td> | <td>2</td> | ||
− | <td> | + | <td>3260</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>3</td> | <td>3</td> | ||
− | <td> | + | <td>4780</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>4</td> | <td>4</td> | ||
− | <td> | + | <td>6120</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>5</td> | <td>5</td> | ||
− | <td> | + | <td>6860</td> |
</tr> | </tr> | ||
− | |||
<tr> | <tr> | ||
− | <th colspan="2" style="text-align: center;"> | + | <th colspan="2" style="text-align: center;">Flashpoint Europe (28 Player)</th> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>1</td> | <td>1</td> | ||
− | <td> | + | <td>1500</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>2</td> | <td>2</td> | ||
− | <td> | + | <td>1845</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>3</td> | <td>3</td> | ||
− | <td> | + | <td>2250</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <th colspan="2" style="text-align: center;">Able Archer</th> | + | <th colspan="2" style="text-align: center;">Able Archer (24 Player)</th> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>13</td> | <td>13</td> | ||
<td>1983</td> | <td>1983</td> | ||
+ | </tr> | ||
+ | |||
+ | |||
+ | |||
+ | <tr> | ||
+ | <th colspan="2" style="text-align: center;">Europe 1990 Map (20 Player)</th> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>1</td> | ||
+ | <td>1250</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>2</td> | ||
+ | <td>1750</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>3</td> | ||
+ | <td>2000</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</div> | </div> |
Revision as of 02:31, 14 November 2018
Overview
In order to win a campaign in CON, you must be first to reach the required Victory Point limit. Once a winner has been determined...
- The game will continue to run until midnight of the current ingame day, allowing the remaining players to conquer more territory and gain more Victory Points.
- At midnight, the game is officially over and your Victory Points are converted to Gold, CON's premium currency.
- If you are at war with a nation who has 0VP the morale of your nation will not be affected.
- The VP for each nation is updated once per game day (generally upon day change). It may be the case that a nation with 0 VP may still appear to have some until day change occurs.
Victory Conditions
This table displays the Victory Points required in order to win a campaign. The required amount varies by campaign size/scenario.
- Number of Players above one implies that you are part of a coalition. In that case, the number refers to the total number of coalition members, and the Victory Points Required is calculated as the grand total of all your team members' Victory Points.
- Note that these numbers are not fixed and may change with future updates.
Number of Players | Victory Points Required |
---|---|
World War 3 (64 Player) | |
1 | 2000 |
2 | 3260 |
3 | 4780 |
4 | 6120 |
5 | 6860 |
Flashpoint Europe (28 Player) | |
1 | 1500 |
2 | 1845 |
3 | 2250 |
Able Archer (24 Player) | |
13 | 1983 |
Europe 1990 Map (20 Player) | |
1 | 1250 |
2 | 1750 |
3 | 2000 |