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Difference between revisions of "Field of View"

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Vision and intel come in many ways in Conflict of Nations. This can be achieved through [[Units]] or through intelligence achieved in the intel tab on the left.
 
Vision and intel come in many ways in Conflict of Nations. This can be achieved through [[Units]] or through intelligence achieved in the intel tab on the left.
  
There are 2 ways a unit can hide, stealth or camouflage.
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There are two ways units can hide:
 
<ul>
 
<ul>
<li> Stealth makes it completely invisible.
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<li> [[#Camouflage|Camouflage]] - your units remain unidentified until a unit with the [[#Scouting|scouting]] ability uncovers them.
<li> Camouflage turns it into an unidentified target.
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<li> [[#Stealth|Stealth]] - your unit is completely invisible.
 
</ul>
 
</ul>
 
</div>
 
</div>

Revision as of 05:03, 14 March 2018

Overview

Vision and intel come in many ways in Conflict of Nations. This can be achieved through Units or through intelligence achieved in the intel tab on the left.

There are two ways units can hide:

  • Camouflage - your units remain unidentified until a unit with the scouting ability uncovers them.
  • Stealth - your unit is completely invisible.

Sight Range

All your troops have a normal sight range that will allow you to see other units. While you will be able to see the general type of units in the other stack, they remain 'unidentified', meaning you will not be able to see the exact stack composition and specific unit type. Only units with the scouting feature can uncover another unit stack's exact composition.

Hidden Units

A unit which has not been scouted does not show how many units are present in the stack. This greatly helps with keeping your forces hidden unless a nation scouts for them intentionally.

Camouflage

Unidentified units are marked with a question mark

By default, your units are camouflaged. If another player's unit comes into sight range, they can see the general unit types in your stack, such as Infantry, Armored, and so on, but not the exact composition, such as the exact type and number of units.

  • If a unit is engaged in combat within sight range of a province or unit, it is no longer camouflaged.
  • Hostile, camouflaged units that trespass on your territory are no longer camouflaged.

Stealth

A stealthed unit is only uncovered when:

  • In fighting (fighting others or being fought)
  • This is dependent on the type of fighting. If the infantry do not have the research to attack air units; a strike fighter will not be able to identify the stack since it is not in close combat.
  • Within the range of a scout unit who is able to detect the class of stealth unit.


An advantage of stealth units is that war is not declared when flying over neutral provinces.

Scouting

Scouting units are able to display the number of units in a stack which are 'camouflaged' depending on the class of camouflaged unit.

List of Scout units who are able to identify the stack size in fog of war.

  • Special Forces - Ground
  • Combat Recon Vehicle - Ground
  • UAV - Ground
  • AWACS and Naval AWACS - Ground and Air
  • Mobile Radar - Ground and Air
  • Theatre Defense System - Air
  • Stealth Air Superiority Fighter - Air
  • ASW Helicopter - Sea
  • Naval Patrol Aircraft - Naval
  • Destroyer - Naval
  • Attack Submarine - Naval

Radar

The radar feature is rather in-depth and has 3 properties:

  • Type
  • Range
  • Size

Type

The radar types are Air, land, Sea surface, sea submerged.

Range

Each unit has a range vicinity which is able to detect different types of units at different ranges. So, for example, if an attack helicopter is able to see ground & air units, the size for ground can be set differently than it is for sea.

Size

The size value of a unit determines if it can be detected by a radar or not. Some small units are not able to be detected by radar, while larger ones are picked up.

Patrol

Air units are able to use a patrol feature to automatically attack enemy units if they are within the vicinity of it. The patrol marker is marked with a blue circle. Any enemy units within this circle will be automatically attacked periodically.