Difference between revisions of "National Guard"
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− | [[File:National guard c 3 big.png|thumb]] | + | [[File:National guard c 3 big.png|thumb|EU National Guard]] |
− | [[File:National guard c 2 big.png|thumb]] | + | [[File:National guard c 2 big.png|thumb|Eastern National Guard]] |
− | [[File:National guard c 1 big.png|thumb]] | + | [[File:National guard c 1 big.png|thumb|Western National Guard]] |
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− | The National Guard unit are your go-to unit for quick mobilization. Given their long travel time they should be used for defensive missions | + | The National Guard unit are your go-to unit for quick mobilization. Given their long travel time and subpar combat properties, they should utilise airlift and be used for defensive missions. <span class="emphasis">Their hitpoints depend on the morale of the mobilizing city.</span> You will mainly want to consider this infantry for fast dispatch defense scenarios of your homeland provinces. Stacking these units is suggested as their combat properties are subpar compared to better equipped infantry. The tradeoff with National guard are their lack of need for any Army base (note that they do require a Recruitment Office however), and fast mobilisation. Further upgrades will make them resilient to chemical warfare, and provide more well rounded stats across the board. |
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This unit has the following features on its final tier: | This unit has the following features on its final tier: | ||
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− | <li> Conquer Territory - Unit can conquer [[Provinces|provinces]]/[[Provinces #Cities|cities]] once it reaches their center-point. | + | <li> Unlocked with Day 1 Research: Conquer Territory - Unit can conquer [[Provinces|provinces]]/[[Provinces #Cities|cities]] once it reaches their center-point. |
− | <li> | + | <li> Unlocked with Day 1 Research: Airlift - This unit can be transported between airports/landing strips via airlift. Note that it is completely defenseless while in the air. |
− | + | <li> Unlocked with Day 16 Research: Limited WMD Protection - Unit is better protected when attacked by missiles armed with chemical/nuclear warheads. | |
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Latest revision as of 06:09, 25 March 2020
Description
The National Guard unit are your go-to unit for quick mobilization. Given their long travel time and subpar combat properties, they should utilise airlift and be used for defensive missions. Their hitpoints depend on the morale of the mobilizing city. You will mainly want to consider this infantry for fast dispatch defense scenarios of your homeland provinces. Stacking these units is suggested as their combat properties are subpar compared to better equipped infantry. The tradeoff with National guard are their lack of need for any Army base (note that they do require a Recruitment Office however), and fast mobilisation. Further upgrades will make them resilient to chemical warfare, and provide more well rounded stats across the board.
Features
This unit has the following features on its final tier:
- Unlocked with Day 1 Research: Conquer Territory - Unit can conquer provinces/cities once it reaches their center-point.
- Unlocked with Day 1 Research: Airlift - This unit can be transported between airports/landing strips via airlift. Note that it is completely defenseless while in the air.
- Unlocked with Day 16 Research: Limited WMD Protection - Unit is better protected when attacked by missiles armed with chemical/nuclear warheads.