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Difference between revisions of "Status"

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[[File:IconIntelligence.png|thumb|left|55px]]
 
[[File:IconIntelligence.png|thumb|left|55px]]
This relation allows two players to share their intelligence. Grants each other access to intel gathered via the [[User Interface #I - Intel|intel panel]].
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This relation allows two players to share gathered intelligence. Grants each other access to intel gathered via the [[User Interface #I - Intel|intel panel]].
 
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[[File:IconRightOfWay.png|thumb| left | 50px]]
 
[[File:IconRightOfWay.png|thumb| left | 50px]]
 
Right of way allows players to move units through each other's territory, including air lifts and refuelling via airports.  
 
Right of way allows players to move units through each other's territory, including air lifts and refuelling via airports.  
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<h3>Trade Embargo</h3>
 
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[[File:IconEmbargo.png|thumb| left | 50px]]
 
The trade embargo relation will block all your Market offers to the receiving player. If someone imposes a trade embargo on you, neither of you will be able to purchase from/sell to each other.
 
 
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Latest revision as of 04:26, 17 May 2019

Diplomatic Status

Your diplomatic relations are pivotal to securing victory for your nation. Will you negotiate a short-term peace treaty with your neighbours? Or are you going to form a long-term coalition to dominate the world as a team? The game currently offers five diplomatic standings.

Shared Intelligence

IconIntelligence.png

This relation allows two players to share gathered intelligence. Grants each other access to intel gathered via the intel panel.

Peace

IconPeace.png

The peace relation is ideally used as a stepping stone towards a deeper diplomatic relationship with another nation. This is purely a gesture and does not affect game mechanics.

Right of Way

IconRightOfWay.png

Right of way allows players to move units through each other's territory, including air lifts and refuelling via airports.

War

IconWar.png

When all other negotiations have failed, it's time to act.