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<h2>Basic Unit Stats</h2>
 
<h2>Basic Unit Stats</h2>
 
<div>
 
<div>
When you select a unit stack, the [[User Interface #E - Army bar/Province Bar|army bar]] will display real time stats that are essential to your strategic planning.  
+
When you select a unit stack, the [[User Interface #E - Army bar/Province bar|Army Bar]] will display real time stats that are essential to your strategic planning.  
 
<br><br>
 
<br><br>
 
The <b>Unit Stats</b> section includes:
 
The <b>Unit Stats</b> section includes:
<ul>
+
<table id="coalitionTable" align = "left" style="width: 70%;">   
<li> Estimated Strength - Unit stack's total Attack and Defence Rating, modified by current [[Provinces #Terrain|terrain]].
+
<tr>
<li> Unit Speed - Movement speed, modified by [[Provinces #Terrain|terrain]].
+
    <th style="width: 30%;">Attribute Label</th>
<li> Efficiency - If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a [[Combat #Army Stacking Penalties|stacking penalty]] that gets progressively worse.
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    <th style="width: 70%;">Description</th>
</ul>
+
</tr>
The <b>Activity</b> section of the [[User Interface #E - Army bar/Province Bar|army bar]] displays:
+
<tr>
<ul>
+
<td style="width: 30%;">Estimated Strength</td>
<li> Current Position - The province your unit is currently stationed in.
+
<td style="width: 70%; text-align: left;">Unit stack's total Attack and Defence Rating, modified by current [[Provinces #Terrain|terrain]].</td>
<li> Destination - Unit's final destination while moving (in case it has several waypoints).
+
</tr>
<li> Travel Time - Unit's travel time to final destination.
+
<tr>
<li> Arrival Time - Unit's arrival time at final destination.
+
<td style="width: 30%;">Unit Speed</td>
</ul>
+
<td style="width: 70%; text-align: left;">Movement speed, modified by [[Provinces #Terrain|terrain]].</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Efficiency</td>
 +
<td style="width: 70%; text-align: left;">If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a [[Combat #Army Stacking Penalties|stacking penalty]] that gets progressively worse.</td>
 +
</tr>
 +
</table>
 +
<div style="display: block; clear: both;">
 +
The <b>Activity</b> section of the [[User Interface #E - Army bar/Province bar|Army Bar]] displays:
 +
</div>
 +
<table id="coalitionTable" align = "left" style="width: 70%;">   
 +
<tr>
 +
    <th style="width: 30%;">Attribute Label</th>
 +
    <th style="width: 70%;">Description</th>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Current Position</td>
 +
<td style="width: 70%; text-align: left;">The province your unit is currently stationed in.</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Destination</td>
 +
<td style="width: 70%; text-align: left;">Unit's final destination while moving (the final waypoint destination, in the case the unit has several waypoints).</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Travel Time</td>
 +
<td style="width: 70%; text-align: left;">Unit's travel in approximated in-game time to final destination.</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Arrival Time</td>
 +
<td style="width: 70%; text-align: left;">Unit's arrival in approximated in-game time at final destination.</td>
 +
</tr>
 +
</table>
 
</div>
 
</div>
  
 
<h3>Combat Properties</h3>
 
<h3>Combat Properties</h3>
 
<div>
 
<div>
Click on the unit's icon in the [[User Interface #E - Army bar/Province Bar|army bar]] to display its combat properties. It shows the following attributes...
+
Click on the unit's icon in the [[User Interface #E - Army bar/Province bar|Army Bar]] to open the [[User Interface #Unit Info Panel|Unit Info Panel]]. The Combat Properties section displays attributes that are relative to <b>damage types</b>:
<ul>
+
<table id="coalitionTable" align = "left" style="width: 70%;">   
<li> Attack Rating - Unit's unmodified attack rating. An estimation of a unit's strength when attacking. <span class="emphasis"><b>This is NOT a flat damage value</b></span>.
+
<tr>
<li> Defence Rating - Unit's unmodified defence rating. An estimation of a unit's strength when defending. <span class="emphasis"><b>This is NOT a flat damage value</b></span>.
+
    <th style="width: 30%;">Attribute Label</th>
<li> Range - Combat range
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    <th style="width: 70%;">Description</th>
<li> Radar Range - Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
+
</tr>
</ul>
+
<tr>
..relative to various unit/entity types:
+
<td style="width: 30%;">Attack Rating</td>
<ul>
+
<td style="width: 70%; text-align: left;">Unit's unmodified attack rating. An estimation of a unit's strength when attacking. <span class="emphasis">
<li> [[#Infantry|Infantry]]
+
<br>This is NOT a flat damage value</span>.</td>
<li> [[#Armoured|Armored]]
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</tr>
<li> [[#Fighters|Fighters]] and [[#Heavies|Heavies]]
+
<tr>
<li> Buildings
+
<td style="width: 30%;">Defense Rating</td>
<li> [[#Naval|Naval]]
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<td style="width: 70%; text-align: left;">Unit's unmodified defense rating. An estimation of a unit's strength when defending. <span class="emphasis">
<li> [[#Submarines|Submarines]]
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<br>This is NOT a flat damage value</span>.</td>
<li> [[#Missiles|Missiles]]
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</tr>
<li> [[#Helicopters|Helicopters]]
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<tr>
<li> [[Provinces #Population|City Population]]
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<td style="width: 30%;">Range</td>
</ul>
+
<td style="width: 70%; text-align: left;">Combat range at which the unit can engage.</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Radar Range</td>
 +
<td style="width: 70%; text-align: left;">Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Sight Range</td>
 +
<td style="width: 70%; text-align: left;">Range at which this unit can visually detect hostile entities (but not their stack size). See [[Field of View #Sight Range|Sight Range]] for more details.</td>
 +
</tr>
 +
</table>
 
</div>
 
</div>
  
 
<h3>Terrain Information</h3>
 
<h3>Terrain Information</h3>
 
<div>
 
<div>
Click on the unit's icon in the [[User Interface #E - Army bar/Province Bar|army bar]] to display its attributes that [[Combat #Terrain Modifiers|change based on terrain type]].
+
Click on the unit's icon in the [[User Interface #E - Army bar/Province bar|Army Bar]] to open the [[User Interface #Unit Info Panel|Unit Info Panel]]. The Terrain Information section displays attributes that [[Combat #Terrain Modifiers|change based on terrain type]].
<ul>
 
<li> Attack Mod. - Attack modifier applied to unit's [[#Combat Properties|Attack Rating]].
 
<li> Defence Mod. - Defence modifier applied to unit's [[#Combat Properties|Defence Rating]].
 
<li> Speed Val. - Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
 
<li> Hit Points
 
<li> Sight Range - See hostile unit type (but not the stack size).
 
</ul>
 
</div>
 
 
 
<h2>Infantry</h2>
 
 
 
<h3>Motorised Infantry</h3>
 
<div>
 
[[File:Light infantry c 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Light infantry unit predominately used to conquer and defend enemy terrain and cities. Mainly defensive in nature.
 
<br>[[Motorised Infantry|More Info]]
 
</div>
 
 
 
<h3>Mechanised Infantry</h3>
 
<div>
 
[[File:Mechanized infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Armor supporting infantry, best suited for open or accessible terrain types. Only infantry that cannot airlift early in the game. 
 
<br>[[Mechanized Infantry|More Info]]
 
</div>
 
 
 
<h3>Naval Infantry</h3>
 
<div>
 
[[File:Marines 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Heavy infantry that can disembark at any coast and is very effective at attacking fortified urban strongholds. Weak in difficult terrain.
 
<br>[[Naval Infantry|More Info]]
 
</div>
 
 
 
<h3>Airmobile Infantry</h3>
 
<div>
 
[[File:Airmobile infantry 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Light airborne infantry using helicopters or VTOL aircraft to air-assault enemy positions. Receives Air-Assault bonus if attacking.
 
<br>[[Airmobile Infantry|More Info]]
 
</div>
 
 
 
<h3>Special Forces</h3>
 
<div>
 
[[File:Special forces 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Stealthy ranger infantry trained for  combat in difficult terrain, airborne infiltration and recon. Cannot conquer territory.
 
<br>[[Special Forces|More Info]]
 
</div>
 
 
 
<h3>National Guard</h3>
 
<div>
 
[[File:National guard c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Cost effective defensive militia that can be mobilized quickly. Attention: unit's hit-points depend on the morale of the mobilizing city. 
 
<br>[[National Guard|More Info]]
 
</div>
 
 
 
<h2>Armored</h2>
 
 
 
<h3>Combat Recon Vehicle</h3>
 
<div>
 
[[File:Combat recon vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Lightly armored scout unit, specialized in fast reconnaissance missions. Can identify and uncover stealthy ground units. 
 
<br>[[Combat Recon Vehicle|More Info]]
 
</div>
 
 
 
<h3>Armored Fighting Vehicle</h3>
 
<div>
 
[[File:Armored fighting vehicle c 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Well armored and well armed, AFV's form the backbone of any modern armored fighting force. Not very good at attacking difficult terrain.  
 
<br>[[Armoured Fighting Vehicle|More Info]]
 
</div>
 
  
<h3>Amphibious Combat Vehicle</h3>
+
<table id="coalitionTable" align = "left" style="width: 70%;">   
<div>
+
<tr>
[[File:Amphibious combat vehicle a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
    <th style="width: 30%;">Attribute Label</th>
The naval version of the Armored Fighting Vehicle, able to disembark at any coast acting as armored support for naval infantry.  
+
    <th style="width: 70%;">Description</th>
<br>[[Amphibious Combat Vehicle|More Info]]
+
</tr>
 +
<tr>
 +
<td style="width: 30%;">Attack Mod.</td>
 +
<td style="width: 70%; text-align: left;">Attack modifier applied to unit's [[#Combat Properties|Attack Rating]].</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Defence Mod.</td>
 +
<td style="width: 70%; text-align: left;">Defence modifier applied to unit's [[#Combat Properties|Defence Rating]].</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Speed Val.</td>
 +
<td style="width: 70%; text-align: left;">Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Hit Points</td>
 +
<td style="width: 70%; text-align: left;">Unit's health on specified terrain.</td>
 +
</tr>
 +
<tr>
 +
<td style="width: 30%;">Sight Range</td>
 +
<td style="width: 70%; text-align: left;">Range at which this unit can visually detect hostile entities (but not their stack size). See [[Field of View #Sight Range|Sight Range]] for more details.</td>
 +
</tr>
 +
</table>
 
</div>
 
</div>
 
+
<h2> Unit Types </h2>
<h3>Main Battle Tank</h3>
+
<h3> Infantry </h3>  
 
<div>
 
<div>
[[File:Main battle tank 1 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
[[Infantry | Infantry Units]] are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with [[Airmobile_Infantry | Airmobile Infantry]] with the intention to cover great distances? Or will you focus on [[Mechanized_Infantry | Mechanized Infantry]] to reach the last Tier as fast as possible?
Heavily armored ground unit, used to breach defenses and strike deep into the enemy rear. Especially vulnerable in urban and difficult terrain.  
+
<br>[[Infantry | More Info]]
<br>[[Main Battle Tank|More Info]]
 
 
</div>
 
</div>
  
<h3>Tank Destroyer</h3>
+
<h3> Armored</h3>  
 
<div>
 
<div>
[[File:Tank destroyer a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
To accompany your Infantry, [[Armored | Armored Units]] are a solid choice to add heavier weapons or transport convoys. [[Amphibious_Combat_Vehicle | Amphibious Combat Vehicles]] will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for [[Tank_Destroyer | Tank Destroyers]] in anticipation of the Russians heavy-hitting Main Battle Tanks.
Lightly armored unit dedicated to knocking out enemy vehicles. Very effective in defending urban terrain due to its light build and low profile.  
+
<br>[[Armored | More Info]]
<br>[[Tank Destroyer|More Info]]
 
 
</div>
 
</div>
  
<h2>Support</h2>
+
<h3> Support</h3>  
 
 
<h3>Towed Artillery</h3>
 
 
<div>
 
<div>
[[File:Towed howitzer artillery 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Support Units will assist you in your skirmishes and defenses, be it land, sea or air. These unit types are setup for ground strategies, but they can reach out into shallow waters or shoot down missiles from the air, depending on the unit and it's equipment.  
Traditional towed howitzer artillery, mainly specialized in dealing anti-infantry damage. Can be moved by helicopter from mid-game onward.
+
<br>[[Support | More Info]]
<br>[[Towed Artillery|More Info]]
 
 
</div>
 
</div>
  
<h3>Mobile Artillery</h3>
+
<h3> Helicopters</h3>  
 
<div>
 
<div>
[[File:Self propelled artillery a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
These air units fly at low altitude (sometimes using Nap-of-the-Earth to avoid detection), giving great potential for damage to Armored and Soft targets, but also making themselves vulnerable in doing so. Flexible in their tactical approach, Helicopters will make a great addition to your force in case of rapid dispatch and interventions needed, or even to simply scout and fly under radar detection of SAM's or TDS's.  
Heavily armored front-line artillery. Especially effective at dealing anti-vehicle damage.  
+
<br>[[Helicopters | More Info]]
<br>[[Mobile Artillery|More Info]]
 
 
</div>
 
</div>
  
<h3>Multiple Rocket Launcher</h3>
+
<h3> Fighters</h3>  
 
<div>
 
<div>
[[File:Multiple rocket launcher systems vehicle 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. Will you research the Strike Fighter path and use Support Unit types for Air Defenses? Or will you split your precious resources and time into Strike Fighters and Air Superiority Fighters?
Lightly armored, long-range rocket artillery, laying down an all-purpose artillery barrage.  
+
<br>[[Fighters | More Info]]
<br>[[Multiple Rocket Launcher|More Info]]
 
 
</div>
 
</div>
  
<h3>Mobile Anti-Air Vehicle</h3>
+
<h3> Heavies </h3>
 
<div>
 
<div>
[[File:Self propelled aa gun a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Heavy units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.  
Mobile, close-range anti-air support, specialized in anti-helicopter warfare. Can be secondarily used against infantry.
+
<br>[[Heavies | More Info]]
<br>[[Mobile Anti-air vehicle|More Info]]
 
 
</div>
 
</div>
  
<h3>Mobile SAM Launcher</h3>
+
<h3> Naval</h3>
 
<div>
 
<div>
[[File:Self propelled sam launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Interested in amassing a military presence in the sea? Naval units will be the workforce in achieving naval dominance. You can use them for bombarding sea-side Cities/Units, Transport Convoys, or to protect your own. These units are a-must in the commanders strategic repertoire.  
Mid-range, anti-air support unit specialized in anti-airplane warfare. Cannot target helicopters due to their NOE capabilities.  
+
<br>[[Naval | More Info]]
<br>[[Mobile SAM Launcher|More Info]]
 
 
</div>
 
</div>
  
<h3>Theater Defense System</h3>
+
<h3> Submarines </h3>  
 
<div>
 
<div>
[[File:Missile defense system a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
A great choice of Unit to launch Missiles, Defend your cities from Offensive Navy, or Lie in the deep see for recon and counterattacks. Armed with Sonar, Stealth & Stealth Reveal, these units are a fine addition to your Naval forces.
Long-range, anti-air support unit, focusing on anti-missile warfare. Can target airplanes but will not work against Helicopters due to their NOE capabilities.
+
<br> [[Submarines|More Info]]
<br>[[Theatre Defense System|More Info]]
 
 
</div>
 
</div>
  
<h3>Mobile Radar</h3>
+
<h3> Missiles </h3>
 
<div>
 
<div>
[[File:Radar a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Choose your Warhead (Nuke, Chemical, or Conventional), Choose your Missile (ICBM, Ballistic, Cruise) and you're good to go. The greatest risk posed by these units types is that of your targets health and resources.
Ground-based Radar medium range radar unit, able to detect most air, land and sea units. Gains stealth-detection later in the game.
+
Guaranteed to leave a smile on your face. Your opponent, not so much.
<br>[[Mobile Radar|More Info]]
+
<br>[[Missiles | More Info]]
 
</div>
 
</div>
  
<h2>Helicopters</h2>
+
<h3> Officers</h3>
 
 
<h3>Helicopter Gunship</h3>
 
 
<div>
 
<div>
[[File:Helicopter gunship a 2 big.png|class=img-inline-block-right-plain|right|120px]]
+
Officers are special units which provide bonuses and benefits to other units in the same stack (including self). There is an officer for each unit type, and a maximum of one active officer per type is allowed at one time; if the officer dies, he can be re-mobilized. These units can be a deciding factor in the outcome of your expected combat, so be sure to use them wisely!
Ground attack helicopter specialized in anti-infantry warfare. Can fly under the radar of SAM and TDS units.
+
<br>[[Officers | More Info]]
<br>[[Helicopter Gunship|More Info]]
 
 
</div>
 
</div>
  
<h3>Attack Helicopter</h3>
+
<h3> Deployables</h3>
 
<div>
 
<div>
[[File:Attack helicopter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
+
Deployables are unmanned units providing support to a variety of roles and scenarios including (but not limited to) combat support, reconnaissance & infiltration. These units provide a flexible toolset to give you tacitcal manouverability.  
Ground attack helicopter specialized in anti-armor warfare. Can fly under the radar of SAM and TDS units.
+
<br>[[Deployables| More Info]]
<br>[[Attack Helicopter|More Info]]
 
</div>
 
 
 
<h3>ASW Helicopter</h3>
 
<div>
 
[[File:Asw helicopter 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
Helicopter specialized in anti-submarine warfare. Secondarily targets surface vessels.
 
<br>[[ASW Helicopter|More Info]]
 
</div>
 
 
 
<h2>Fighters</h2>
 
 
 
<h3>Air Superiority Fighter</h3>
 
<div>
 
[[File:Air superiority fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Fixed-wing combat aircraft with the primary role of establishing total air dominance.
 
<br>[[Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Naval Air Superiority Fighter</h3>
 
<div>
 
[[File:Naval air superiority fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Naval fighter airplane with the primary role of establishing total air dominance over land and sea. Equipped to land on aircraft carriers.
 
<br>[[Naval Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Stealth Air Superiority Fighter</h3>
 
<div>
 
[[File:Stealth air superiority fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
High-tech, air-combat aircraft using stealth technology. Invisible to most radar-equipped units.
 
<br>[[Stealth Air Superiority Fighter|More Info]]
 
</div>
 
 
 
<h3>Strike Fighter</h3>
 
<div>
 
[[File:Strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Fixed-wing multi-role combat aircraft with a focus on air-to-ground attack missions. Can fire missiles from mid-game onward.
 
<br>[[Strike Fighter|More Info]]
 
</div>
 
 
 
<h3>Naval Strike Fighter</h3>
 
<div>
 
[[File:Naval strike fighter a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ground attack aircraft, able to take off and land on carriers. Has added anti-shipping loadout. Can fire missiles from mid-game onward.
 
<br>[[Naval Strike Fighter|More Info]]
 
</div>
 
 
 
<h3>Stealth Strike Fighter</h3>
 
<div>
 
[[File:Stealth strike fighter 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
High-tech ground attack aircraft, using stealth technology. Invisible to most radar-equipped units.
 
<br>[[Stealth Strike Fighter|More Info]]
 
</div>
 
 
 
<h3>UAV</h3>
 
<div>
 
[[File:Drone b 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Unmanned Aerial Vehicle predominately used for recon and scouting. Upgraded versions can also carry out ground strikes and gain stealth ability.
 
<br>[[UAV|More Info]]
 
</div>
 
 
 
<h2>Heavies</h2>
 
 
 
<h3>Naval Patrol Aircraft</h3>
 
<div>
 
[[File:Transport plane 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Specialized fixed-wing aircraft, equipped to detect and engage submarines and surface vessels with torpedoes and guided missiles.
 
<br>[[Naval Patrol Aircraft|More Info]]
 
</div>
 
 
 
<h3>AWACS</h3>
 
<div>
 
[[File:Awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Airborne early-warning and control aircraft providing long-range, all-weather radar surveillance. 
 
<br>[[AWACS|More Info]]
 
</div>
 
 
 
<h3>Naval AWACS</h3>
 
<div>
 
[[File:Naval awacs 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Carrier-based, early-warning and control aircraft providing long-range, radar surveillance for the fleet at sea. 
 
<br>[[Naval AWACS|More Info]]
 
</div>
 
 
 
<h3>Heavy Bomber</h3>
 
<div>
 
[[File:Strategic bomber a 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Long-range heavy bomber, used to penetrate deep into enemy airspace and attack strategic ground targets. Carries cruise missiles.
 
<br>[[Heavy Bomber|More Info]]
 
</div>
 
 
 
<h3>Stealth Bomber</h3>
 
<div>
 
[[File:Stealth bomber 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
High-tech, long-range heavy bomber, using stealth technology making it invisible to most radar units.  Carries cruise missiles.
 
<br>[[Stealth Bomber|More Info]]
 
</div>
 
 
 
<h2>Naval</h2>
 
 
 
<h3>Corvette</h3>
 
<div>
 
[[File:Corvette 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Cheap fighting ship, strong in coastal defence.  
 
<br>[[Corvette|More Info]]
 
</div>
 
 
 
<h3>Frigate</h3>
 
<div>
 
[[File:Frigate 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Multirole ship, with anti-air and anti-missile capabilities.
 
<br>[[Frigate|More Info]]
 
</div>
 
 
 
<h3>Destroyer</h3>
 
<div>
 
[[File:Destroyer 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ship dedicated to carrier escort and anti-submarine warfare.
 
<br>[[Destroyer|More Info]]
 
</div>
 
 
 
<h3>Cruiser</h3>
 
<div>
 
[[File:Cruiser 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Very strong ship specialised in fighting other surface ships.
 
<br>[[Cruiser|More Info]]
 
</div>
 
 
 
<h3>Carrier</h3>
 
<div>
 
[[File:Aircraft carrier 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Weak ship that can launch helicopters and naval aircraft.
 
<br>[[Carrier|More Info]]
 
</div>
 
 
 
<h2>Submarines</h2>
 
 
 
<h3>Attack Submarine</h3>
 
<div>
 
[[File:Attack submarine 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Stealth submarine dedicated to anti-surface warfare.
 
<br>[[Attack submarine|More Info]]
 
</div>
 
 
 
<h3>Ballistic Submarine</h3>
 
<div>
 
[[File:Ballistic missile submarine 2 big.png|class=img-inline-block-right-plain|right|120px]]
 
Stealth submarine able to launch ballistic missiles.
 
<br>[[Ballistic Submarine|More Info]]
 
</div>
 
 
 
<h2>Missiles</h2>
 
 
 
<h3>Conventional Warhead</h3>
 
<div>
 
[[File:Conventional warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Conventional, explosive warhead, suited for armoured targets.
 
<br>[[Conventional Warhead|More Info]]
 
</div>
 
 
 
<h3>Chemical Warhead</h3>
 
<div>
 
[[File:Chemical warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Unconventional, chemical warhead, deadly against civilian (city population) and infantry targets.
 
<br>[[Chemical Warhead|More Info]]
 
</div>
 
 
 
<h3>Nuclear Warhead</h3>
 
<div>
 
[[File:Nuclear warhead non 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Unconventional, nuclear warhead, suited for annihilation.
 
<br>[[Nuclear Warhead|More Info]]
 
</div>
 
 
 
<h3>Cruise Missile</h3>
 
<div>
 
[[File:Missile cruise chemical 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Low-range, low-hp flying missile, delivered by [[#Fighters|fighters]], [[#Heavies|heavies]], [[#Submarines|submarines]], and launchers.
 
<br>[[Cruise Missile|More Info]]
 
</div>
 
 
 
<h3>Ballistic Missile</h3>
 
<div>
 
[[File:Missile ballistic conventional 3 big.png|class=img-inline-block-right-plain|right|120px]]
 
Mid-range, ballistic missile, delivered by [[#Ballistic Submarine|Ballistic Submarines]] and [[#Ballistic Missile Launcher|Ballistic Missile Launcher]].
 
<br>[[Ballistic Missile|More Info]]
 
</div>
 
 
 
<h3>ICBM</h3>
 
<div>
 
[[File:Missile icbm nuclear 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Intercontinental, nuclear missile, delivered by [[#ICBM Launcher|ICBM Launcher]].
 
<br>[[ICBM|More Info]]
 
</div>
 
 
 
<h3>Cruise Missile Launcher</h3>
 
<div>
 
[[File:Cruise missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ground launcher for [[#Cruise Missile|cruise missiles]].
 
<br>[[Cruise Missile Launcher|More Info]]
 
</div>
 
 
 
<h3>Ballistic Missile Launcher</h3>
 
<div>
 
[[File:Ballistic missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ground launcher for [[#Ballistic Missile|ballistic missiles]].
 
<br>[[Ballistic Missile Launcher|More Info]]
 
</div>
 
 
 
<h3>ICBM Launcher</h3>
 
<div>
 
[[File:Icbm missile launcher 1 big.png|class=img-inline-block-right-plain|right|120px]]
 
Ground Launcher for [[#ICBM|ICBMs]].
 
<br>[[ICBM Launcher|More Info]]
 
</div>
 

Latest revision as of 01:41, 4 May 2021

Overview

Soldierportrait.png

Units in CON are the building blocks of your military campaign. You begin each campaign with a number of units, placed strategically across your homeland cities. In order to mobilize units, you have to research the required technologies and construct the prerequisite buildings in your cities.

Units can be stacked to amplify their strength. Just be aware that stacking too many units will incur a stacking penalty. Different unit types such as air, sea, and land, have different stacking limits. Experiment with different combinations that suit your style of combat.

Basic Unit Stats

When you select a unit stack, the Army Bar will display real time stats that are essential to your strategic planning.

The Unit Stats section includes:

Attribute Label Description
Estimated Strength Unit stack's total Attack and Defence Rating, modified by current terrain.
Unit Speed Movement speed, modified by terrain.
Efficiency If your stack size is within the stacking limit, efficiency will be at 100%. Once your stack size gets too big, it incurs a stacking penalty that gets progressively worse.

The Activity section of the Army Bar displays:

Attribute Label Description
Current Position The province your unit is currently stationed in.
Destination Unit's final destination while moving (the final waypoint destination, in the case the unit has several waypoints).
Travel Time Unit's travel in approximated in-game time to final destination.
Arrival Time Unit's arrival in approximated in-game time at final destination.

Combat Properties

Click on the unit's icon in the Army Bar to open the Unit Info Panel. The Combat Properties section displays attributes that are relative to damage types:

Attribute Label Description
Attack Rating Unit's unmodified attack rating. An estimation of a unit's strength when attacking.
This is NOT a flat damage value
.
Defense Rating Unit's unmodified defense rating. An estimation of a unit's strength when defending.
This is NOT a flat damage value
.
Range Combat range at which the unit can engage.
Radar Range Contacts that enter this unit's radar range, hostile or neutral, are displayed as radar contacts. Only high level info is revealed: Land units are shown as grey blips, airborne units as green blips, naval units as blue blips.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Terrain Information

Click on the unit's icon in the Army Bar to open the Unit Info Panel. The Terrain Information section displays attributes that change based on terrain type.

Attribute Label Description
Attack Mod. Attack modifier applied to unit's Attack Rating.
Defence Mod. Defence modifier applied to unit's Defence Rating.
Speed Val. Unit's movement speed. A value of "1" indicates that the unit moves at normal speed, i.e. 100%.
Hit Points Unit's health on specified terrain.
Sight Range Range at which this unit can visually detect hostile entities (but not their stack size). See Sight Range for more details.

Unit Types

Infantry

Infantry Units are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with Airmobile Infantry with the intention to cover great distances? Or will you focus on Mechanized Infantry to reach the last Tier as fast as possible?
More Info

Armored

To accompany your Infantry, Armored Units are a solid choice to add heavier weapons or transport convoys. Amphibious Combat Vehicles will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for Tank Destroyers in anticipation of the Russians heavy-hitting Main Battle Tanks.
More Info

Support

Support Units will assist you in your skirmishes and defenses, be it land, sea or air. These unit types are setup for ground strategies, but they can reach out into shallow waters or shoot down missiles from the air, depending on the unit and it's equipment.
More Info

Helicopters

These air units fly at low altitude (sometimes using Nap-of-the-Earth to avoid detection), giving great potential for damage to Armored and Soft targets, but also making themselves vulnerable in doing so. Flexible in their tactical approach, Helicopters will make a great addition to your force in case of rapid dispatch and interventions needed, or even to simply scout and fly under radar detection of SAM's or TDS's.
More Info

Fighters

Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. Will you research the Strike Fighter path and use Support Unit types for Air Defenses? Or will you split your precious resources and time into Strike Fighters and Air Superiority Fighters?
More Info

Heavies

Heavy units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.
More Info

Naval

Interested in amassing a military presence in the sea? Naval units will be the workforce in achieving naval dominance. You can use them for bombarding sea-side Cities/Units, Transport Convoys, or to protect your own. These units are a-must in the commanders strategic repertoire.
More Info

Submarines

A great choice of Unit to launch Missiles, Defend your cities from Offensive Navy, or Lie in the deep see for recon and counterattacks. Armed with Sonar, Stealth & Stealth Reveal, these units are a fine addition to your Naval forces.
More Info

Missiles

Choose your Warhead (Nuke, Chemical, or Conventional), Choose your Missile (ICBM, Ballistic, Cruise) and you're good to go. The greatest risk posed by these units types is that of your targets health and resources. Guaranteed to leave a smile on your face. Your opponent, not so much.
More Info

Officers

Officers are special units which provide bonuses and benefits to other units in the same stack (including self). There is an officer for each unit type, and a maximum of one active officer per type is allowed at one time; if the officer dies, he can be re-mobilized. These units can be a deciding factor in the outcome of your expected combat, so be sure to use them wisely!
More Info

Deployables

Deployables are unmanned units providing support to a variety of roles and scenarios including (but not limited to) combat support, reconnaissance & infiltration. These units provide a flexible toolset to give you tacitcal manouverability.


More Info