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Difference between revisions of "Research"

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Research allows you to mobilise new [[Units|units]] and upgrade existing ones. You can access the research panel via the [[User Interface #B - Player Profile|player profile]].
 
Research allows you to mobilise new [[Units|units]] and upgrade existing ones. You can access the research panel via the [[User Interface #B - Player Profile|player profile]].
 
<ul>
 
<ul>
   <li> New research becomes available almost every day. Your research tree is specific to your nation's doctrine, and favours different unit types early on.
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   <li> Upgrades are hierarchical. You cannot research late-game upgrades until you research the pre-requisites.
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   <li> Your country’s doctrine is essential to what research is available to you at the start of the game.
   <li> You may cancel ongoing research at any time, note that you will be refunded any amount of resources paid.
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   <li> New research is unlocked almost everyday, and is hierarchical in its progression. This means that you cannot research higher level technologies unless you have unlocked lower tier prerequisites.
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   <li> Ongoing research can be cancelled at any time and you will be refunded proportionally to how much research was completed before the cancellation.
 
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If you are researching an upgrade for an existing unit, you can click the 'i' button for the selected research to see how the unit's stats, cost, etc. will change.
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If you are researching an upgrade for an existing unit, you can click the 'i' button to see the unit-specific stats, allowing you to take note and compare how other units might fare.  
 
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<h2>Military Doctrines</h2>
 
<h2>Military Doctrines</h2>
 
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<div>
Your nation's doctrine is key to what research you will likely prioritize during the game. For more specific information on the doctrine-specific effects on units, please consult the image below.
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Your nation's [[Military_Doctrine|doctrine]] is key to what research you will likely prioritize during the game. The image below gives you a visual guide to the units which are available first for research per type and doctrine.  
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  <li> Eastern: Research doctrine that favors Tanks, Mobile Artillery and Helicopter Gunships.
 
  <li> European: Research doctrine that favors Anti-Tank Vehicles, Mechanized Infantry and Strike Fighter Aircraft .
 
  <li> Western: Research doctrine that favors Armored Fighting Vehicles, Air Mobile Infantry, and Attack Helicopters.
 
</ul>
 
 
 
[[File: Doctrine_Core_Units.png|center|link=|1000px|Unit Doctrine-Specific Statistics]]
 
  
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[[File:2017-10-26-doctrine-revamp2.jpg]]
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[[File:2017-10-26-doctrine-revamp2.png]]
 
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Latest revision as of 00:41, 5 June 2020

Overview

Day 1 researches available

Research allows you to mobilise new units and upgrade existing ones. You can access the research panel via the player profile.


  • Your country’s doctrine is essential to what research is available to you at the start of the game.
  • New research is unlocked almost everyday, and is hierarchical in its progression. This means that you cannot research higher level technologies unless you have unlocked lower tier prerequisites.
  • Ongoing research can be cancelled at any time and you will be refunded proportionally to how much research was completed before the cancellation.


If you are researching an upgrade for an existing unit, you can click the 'i' button to see the unit-specific stats, allowing you to take note and compare how other units might fare.


Military Doctrines

Your nation's doctrine is key to what research you will likely prioritize during the game. The image below gives you a visual guide to the units which are available first for research per type and doctrine.

2017-10-26-doctrine-revamp2.jpg 2017-10-26-doctrine-revamp2.png